Since the emergence of multi-graphics technology, many game enthusiasts got equipped with multiple graphics cards to enhance the overall power of their computer systems. AMD is a well-known graphics card manufacturer. AMD thinks the multi-graphics system is about to gradually withdraw from the stage of history, mainly because the cost of such multi-graphics systems is too high.
In recent year, compared to NVIDIA, AMD has provided more support for multi-graphics systems and came up with crossfire technology. AMD’s headache at the moment is that game engines do not fulfill their role in crossfire systems fully. Some do not even directly support multi-graphics systems. It also made AMD wonder if they would continue to support the crossfire system. From the recent media conference, AMD almost did not mention a similar topic.When a reporter asked, AMD’s basic answer is the lack of sufficient support for developers in the case. The price of crossfire systems is too high. It is worth mentioning that, DX12 and Vulkan two latest APIs provide more support for the multi-graphics system. Last week, AMD officially announced the Vega architecture based on the game-level graphics Radeon RX Vega series. The Radeon RX Vega 64, Radeon RX Vega 64, Radeon RX Vega 64 and Radeon RX Vega 64 are available in four versions.
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The Radeon RX Vega series are available in Vega 10 and are fabricated on a 14nm FinFET process and contain 12.5 billion transistors. RX Vega 56 integrates 56 computing units, 3584 stream processors, the core frequency of 1156-1471MHz, peak floating point performance single precision 10.5TFlops, semi-precision 21TFlops, and memory 2048-bit 8GB HMB2.
Pricing: the RX Vega 56 Standard Edition is $ 399, the RX Vega 64 Standard Edition is $ 499, the Radeon RX Vega 64 Limited Edition and the Radeon RX Vega 64 Water Cooled Edition are not available for sale separately. Only Radeon Packs packages are available for 599 $ 699 and $ 699.